On this day, June 6th 2006, the PySoy Project was born.
We've come a long way from the small homebrew Pyrex-based game engine we started from. We've built a solid development team, spun off numerous related projects, contributed hundreds of bug reports and patches for libraries and applications, and grown close to the Python, Gnome, and XMPP communities.
Currently halfway through our most ambitious endeavour yet, moving our codebase to the GObject model and preparing the engine and related projects for cloud gaming, there's a bright future ahead for this tiny project. While its sometimes frustrating that we're still not to 1.0 release, looking back to what we started from four years ago its clear we've made tremendous progress.
Here's to another exciting year!